extends StateBase


var ownerNode:Boss01


func enter(obj):
	ownerNode = obj
	
	ownerNode.stateMachine.addState("Weapon01", ownerNode)
	ownerNode.stateMachine.addState("Weapon02", ownerNode)
	ownerNode.stateMachine.addState("WeaponAutoTrace", ownerNode)
	ownerNode.stateMachine.addState("Funnel", ownerNode)
	

func exit(obj):
	pass


func run(delta, obj):
	pass

